CRATER HOUNDS 

Roguelite twin-stick shooter - bring your Mech to the gun fight!

Procedural levels and alternating realities - break into parallel dimensions and see the rules of play change during every run! 


CRATER HOUNDS features dozens of weapons, abilities and upgrades. Quantum Anomalies turn the gameworld on its head in a unique mutator system that puts an unforseen spin on every game session.

CRATER HOUNDS is currently in development and constantly updated. Feedback is welcome and will be heard!

CONTROLS:


Gamepad
:

  • RStick - Aim
  • LStick - Move (Click to Sprint)
  • RTrigger - fire primary weapon
  • LBumper - fire secondary weapon
  • RBumper - melee attack
  • DPad up/down - cycle primary weapons
  • DPad left/right - cycle secondary weapons
  • Y - call Mech
  • X - interact
  • START - open Modules panel
  • BACK - open Map
  • ...


Keyboard / Mouse:

  • WASD/Arrow keys - Move
  • Mouse - Aim
  • LMB - fire primary weapon
  • RMB - fire secondary weapon
  • Space - melee attack
  • MWheel Up - cycle primary weapon
  • MWheel Down - cycle secondary weapon
  • Number keys 0-9  - select weapon
  • E - interact
  • F - call Mech
  • Shift - Sprint/Dash
  • M - open Modules panel
  • Tab - open Map
  • ...


    StatusIn development
    PlatformsHTML5
    Rating
    Rated 3.7 out of 5 stars
    (7 total ratings)
    Authorfacecrime
    GenreShooter
    Made withConstruct
    Tags2D, mecha, Mechs, Procedural Generation, Retro, Roguelite, Shoot 'Em Up, Top-Down, Top down shooter
    Average sessionA few seconds
    LanguagesEnglish
    InputsKeyboard, Mouse, Gamepad (any)

    Download

    Download
    CH_Feb24_Itch630x500.png 393 kB

    Development log

    Comments

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    Would love to try the missile mech but darned if I can ever get 200 cr on a run. It seems unfair to reset the credits to zero after you get past the setup screen on a run.

    Finally unlocked missile mech. It's fun, and really strong against the end boss.

    Doesn't seem like the "crosshair/homing missiles" upgrade was actually implemented because it doesn't seem to do anything when equipped?

    I realize this game may be abandoned now.

    FEEDBACK: "Phase Blur" (which isn't explained in-game) causes me motion sickness; maybe some option to disable the edge-blur effect?

    Screenshake toggle/slider would also be nice.

    Sometimes when entering a room, an enemy spawns ON TOP OF YOU, you instantly die (not really fair).

    If weapon's module slots are full, and you try to drag a different type module onto a slotted one, the dragged module just *vanishes*, with no explanation.

    No explanation in-game on calling in mech, how long it lasts, when can we NOT call in the mech etc. It's awesome to use it, just isn't explained.

    good game would really like to see full game!

    (+1)

    long time no post are you still alive

    Yeah, I discovered this game/demo belately. Lot of fun. I hoped the dev would complete the game as his last dev update last year said but he seems to have vanished. :(

    (2 edits)

    when i hover over Lod the game crashes and doesnt open for a long time

    Cool!

    its good but a little buggy

    Thanks for the post, care to describe what you found? Always happy to have bugs reported. Currently working on completing the content and fixing up whatever I can!

    when can i download this game?